Star Wars Battlefront 2 har raised a lot of controversy over the in-game purchases and lootboxes. People were complaining, EA tried to fix things but it’s the same old story regardless. One Reddit user took it a step further and calculated how much time you need to unlock a Hero in Battlefront. The answer is 40 hours.
Loot Crates can be bought with Credits earned in-game, or with Crystals bought with real-world cash. Since EA and DICE have decided to move SWBF2 to giving “credits earned based on time played” rather than the old system of awarding you credits based on score earned in a match, I thought I would do an analysis of my time spent playing the Galactic Assault mode during the EA Access period. Please note that credits earned in challenges are not factored in to these numbers.
While I was playing, I started a timer as soon as the match started and the opening shot pans down to my character. I stopped the timer on the Victory or Defeat screen. This spreadsheet and subsequent stats are based on minutes of actual gameplay, no loading times or time spent fuddling around in menus is factored in because many people are playing on many different machines and platforms.
Here is the spreadsheet for those of you that want to dive right in to what I have so far. Here are some interesting stats I have found from my Galactic Assault matches so far (keep in mind these are the statistics at the time of writing up this post. I will continue to enter my matches as I play them so the exact values may change a bit):
Average Galactic Assault Match Length: 9.96 Minutes
In my opinion this needs to increase by at least a factor of two, maybe more.
Average Credits per Match: 250
Far too low, we will get into that in a moment.
Average Credits per Minute of Gameplay: 25.39
At first it sounds reasonable…
Gameplay Minutes Required to Earn a Trooper Crate (4000): 157.54
Almost 3 hours of gameplay required to earn a trooper crate at the current rate. I understand these values don’t include what you earn in challenges, but I am mainly doing this to figure out what it’s going to be like after the first week and I am done chasing the easy challenges and start playing the way I enjoy. 3 hours is far, far too much of a time requirement.
Gameplay Minutes Required to Unlock One Hero: 2,363.08
You read that correctly. At the current price of 60,000 credits it will take you 40 hours of gameplay time to earn the right to unlock one hero or villain. That means 40 hours of saving each and every credit, no buying any crates at all, so no bonus credits from getting duplicates in crates.
The spreadsheet also includes other fun stats like estimates for the amount of time it will take to earn uncommon and rare cards based on the Gamespot crate opening statistics, but the drop rates have not been tested enough for me to include them there. But I do think it’s scary that it could potentially take someone over 20 hours of gameplay to earn enough Crafting Parts to make an Epic tier Star Card.
All I can say is that I hope these numbers are just for EA Access. If these are the final numbers for release DICE is going to have a hard time justifying this to the fanbase.
If you have any questions or if I messed up my math in the spreadsheet somewhere, please let me know. I will continue to add more and more match stats as I play tonight.
TL;DR: Darth Vader and Luke Skywalker are locked when you first open the game. They cost 60,000 Credits each to be able to play as either of them. Earning that amount of credits just by playing will take you 40 hours
You have to give it to EA, they often act like they really don’t care what the players say and think. Puting 40 hours in a game you already paid for just to unlock a character is taking things too far. I have said it a million times and I will say it again… Always vote with your wallets!