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Lawbreakers Gets a Ranked Mode In Biggest Update Since Launch



Lawbreakers, the game that is on life support right now, gets the biggest update since it has been launched. The update is called All-Star and it will be featuring a ranked mode and boss leagues.


Boss leagues are added mostly because the community asked for it more than once. Participating in boss leagues will give players a chance to win some rewards as well. Season 0 will be a “beta” season and everyone testing the game out will win some awesome goodies – Season 0 Profile Icons and Silver Weapon Skins.

Blitzball Arena will also be added to the game with the latest patch.


The map for this mode is called GATEWAY and the characters will have custom skins for the Blitzball mode.





The community has requested these changes for some time now, let’s just hope they didn’t arrive too late.

Thursday, October 19, 2017
Pacific: 7:00 AM – 9:00 AM
Eastern: 10:00 AM – 12:00 PM
CEST: 4:00 PM – 6:00 PM


Full PC Patch notes:


  • New Feature – Boss Leagues competitive mode!

  • New Feature – Linear tutorial mode!

  • New Map – Gateway: a Blitzball dedicated map!

  • New Map Variant – Redfalls Bloodmoon!

  • New Content – Blitzball themed Stash Drops!

    • Blitzball Stash Drops are time limited, so get yours from the store today!

    • Blitzball Stash Drops are awarded for account progression while the All-Star event is in progress.

    • Get at least one Blitzball themed item in every Blitzball Stash Drop.

    • New Blitzball themed items include:

      • Character skins

      • Weapon Skins

      • Account Portraits

      • Stickers

      • Kick decals

“Greetings Lawbreakers, and welcome to Patch 2.0 – the one where we adjust and do some cleanup after the major shift of last patch. Patch 1.4 introduced some sweeping changes to how health works in the game, bumping up base health values and adding out of combat regeneration. While our overall goal of increasing average lifespans was achieved, we overshot a bit with some of the tunings, so we’re pulling back a bit on a few of those changes. We’re also nudging up the headshot multipliers on a few of our weapons so that players with steady aim can whittle down the new health pools faster.

NOTE: Due to a build error in patch 2.0, the adjustment to group spawn time will be coming ASAP to patch 2.0.1. This adjustment with increase minimum respawn time from 3 -> 5 seconds. We will notify community on social once this hotfix goes live. Thank you for your understanding.”



“We’re increasing the out of combat delay so that hopping from engagement to engagement takes more strategy.”

  • Increased the time it takes out of combat for health regen to start from 3 → 5 seconds.


“With the health adjustments in Patch 1.4, Assassins aren’t as squishy and don’t need as much help sustaining while in Frenzy. We’ve cut down on the healing per hit to address this.”

  • Arc Blade’s healing per hit while Frenzy is active has been decreased from 70 → 55.

  • Frenzy replenishes all movement charges upon activation (Patch 1.4 missing note)


“We’ve added more charges to Firefly so that Battle Medics can command the battlefield a bit better. Having the same amount of ammo on both weapons should help their swap timing and make them more viable in skirmish modes.”

  • Firefly’s number of charges increased from 4 → 6.

  • Increased time between replenishing Firefly charges from 0.2 → 0.25 seconds.


“Enforcers health has been brought down since previous patches have increased his survivability.”

  • Base health reduced from 500 → 475.


“We’ve added charge multiplier logic to the Omega that increases alongside damage. This should reward high accuracy players and curtail “spam slinger” effectiveness.”

  • *NEW* Gunslinger’s Omega headshot multiplier will now scale up based upon how long your charge your shots.

  • Omega’s min headshot multiplier is now 1.1.

  • Omega’s max charged headshot multiplier is now 1.75.


“Harrier’s kit inherently makes them extremely survivable, so we’ve knocked 25 points off of their Base Health. The Shoc-Croc has been adjusted to deal more damage if you can train your weapon on an enemy’s head. We’ve also shortened the length of Convergence to make it less oppressive.”

  • Base health reduced from 450 → 425.

  • Shoc-Croc’s headshot multiplier increased from 1.5 → 1.75.

  • Laser Tag cooldown visual now changes from red to blue when able to fire.

  • Convergence beam duration reduced from 6 → 5 seconds.


“Juggernaut needed a bit of help when low on ammo, so Instigator has gotten a reload speed bump. We’re working on some bug fixes to reload issues overall in future patches that will help them out.”

  • Instigator’s reload speed has been sped up by 10%.

  • Holo-Deflector can be manually destroyed by pressing the activation button again (Patch 1.4 missing note).


“Titan has gotten some quality of life improvements this patch. They can now perform more actions while in Berserk mode, and we’ve added our version of a much requested range indicator for Hammerhead rockets.”

  • *NEW* Detonation indicator will now appear when a target is within a rocket’s explosion radius.

  • Pulverize’s max damage increased from 125 → 175.

  • Titan can now kick and jump while Berserk is active.


“Vanguard’s Meteor Shells + Pulsar burst potential has been dialed in a bit and we’ve made the shell’s self damage less punishing.”

  • Pulsar’s damage radius lowered from 200 → 175.

  • Pulsar’s max damage lowered from 120 → 110.

  • Hydra’s time its takes to get to full fire rate has been increased by 7.5%.

  • Updated Hydra’s primary reticle.

  • Meteor Shells self damage reduced from 100% → 50%.


“Wraith is getting out dueled and damaged at his intended effective range. We’ve adjusted their reload speed to help them exchange fire and increased the minimum damage from Wasp to match a default kick. Chrono Switch has also seen an adjustment so that hitting targets with it should be more reliable.”

  • Spektor’s falloff start distance increased from 600 → 750.

  • Spektor’s reload speed has been sped up by 25%.

  • Wasp’s minimum stab damage increased from 30 → 75.

  • Chrono Switch’s slowing rings travel speed has been increased by 30%.

  • Increased the time between firing Chrono Switch’s slowing rings by 10%.


  • *NEW* Multi-region Queue has been added to place players with acceptable latency in matches from all around country and/or world.

  • *NEW* First Win of the Day XP Bonus has been added for getting your first win in any mode.

  • *NEW* Progression UI Widget has been added to the bottom right to show current Account / Boss Leagues progression, as well as a current creds total.

  • *NEW* Customizable reticle options in the Settings menu now include a Simple Dot, Simple Circle, and Simple Crosshair plus color options.

  • Increased the amount of XP awarded in all modes for time played. This means quicker account progression for everyone.

  • Added in text for score amount awarded on scoring events.

  • Added in major text announcements for carriers picking up the objective object in Blitzball, Overcharge, and Uplink.

  • Crosshairs now draw on top of all HUD elements.

  • Made it so that text chat does not switch sides during death cam.

  • General Spectator improvements to overall visuals, clarity, and bug fixes.

  • Added in a ton of stat tracking for different weapons, abilities, and scoring events for roles that are displayed on the statistics page of the player profile.

  • Hit Detection Improvements

    • Improved hit registration by speeding up smoothing on replicas to make positions more accurate.

    • Added latency compensation logic to improve Arc Blade grapple hit detection.

    • Titan rocket air detonation has latency compensation (so if you detonate it when you see it near somebody, it should deal damage, even at higher pings)

  • Redesigned the “Play” mode selection screen.

  • Added bonus XP when backfilling into and completing a match that was missing players.

  • Don’t count a match as a loss for a player that joined late and filled in a missing player’s spot.

  • Visual improvements for full screen effects like Distortion Field and Chrono Switch’s slowing effect.


UI –

  • Fixed issues related to Blitzball carrier’s status not updating for people who just joined a match in progress.

  • Fixed an issue where a teammate’s name would sometimes appear red when you first see them.

  • Fixed a host of in game scoreboard alignment issues dealing with Twitch status, icons, and text placement.

  • Fixed multiple issues during end of match podium not rendering appropriately on 21:9 aspect ratio monitors.

  • Fixed a bug where being stabbed and killed by TAC knife would cause death cam to break.

  • Fixed overtime text announcement not showing in Blitzball.

  • Fixed multiple match history issues related to missing player names and stats for matches played.


  • Fixed error sound not playing issue when attempting to equip a locked account portrait.


  • Gunslinger

    • Fixed an issue where shooting the Alpha while blindfiring Omega would interrupt Omega’s animation.

  • Juggernaut

    • Fixed issues that improve the transition from sprint super jumping into blindfire,

  • Wraith

    • Fixed wall jump occasionally triggering on stairs and other unintended surfaces.

  • Turf War

    • Tie breaker overtime rules in Turf War fixed, so you have to capture 2 zones to win.

  • Fixed crashes occurring directly after killing an objective carrier with a kick.

  • Fixed an issue where players could potentially cycle to a new match and see a black screen during character select, they would not be able to play without restarting.

  • Fixed an issue where not all assist based scoring events were tracking for achievements.


  • Changing window settings from full-screen to windowed mode will now persist between game restarts.

  • Fixed an issue where changing the window mode while matchmaking may change a player’s region.




PS4 patch notes can be found here.



15 Things You Never Knew About Game of Thrones




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The Night King –

Game of Thrones has finally returned to our screens with season seven premiering to huge praise from fans and critics alike. So, it’s safe to say that being obsessed with Westeros will be quite common for the next seven weeks, so let us help you with that. Here are 15 things you never knew about Game of Thrones.

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Media Create Sales: Week 46, 2017 (Nov 13 – Nov 19)



New media create sales sees Pokemon Ultra Sun / Ultra Moon topping the charts. Super Mario Oddysey is in third place and the boycotted EA game, Star Wars Battlefront 2 is in fourth with 38.769 units sold.

01./00. [3DS] Pokemon Ultra Sun / Ultra Moon {2017.11.17} – 667.439 / NEW
02./00. [3DS] Pokemon Ultra Sun / Ultra Moon Dual Pack {Pokemon Ultra Sun \\ Pokemon Ultra Moon} {2017.11.17} – 247.782 / NEW
03./01. [NSW] Super Mario Odyssey # (Nintendo) {2017.10.27} – 62.024 / 714.308
04./00. [PS4] Star Wars Battlefront II {2017.11.14} – 38.769 / NEW
05./02. [PS4] Call of Duty: World War II # {2017.11.03} – 34.116 / 269.483
06./03. [NSW] Splatoon 2 {2017.07.21} – 25.118 / 1.343.255
07./00. [WIU] Dragon Quest X: 5,000 Year Journey to a Faraway Hometown Online {2017.11.16} – 24.836 / NEW
08./00. [NSW] Dragon Quest X: 5,000 Year Journey to a Faraway Hometown Online {2017.11.16} – 18.444 / NEW
09./05. [NSW] Mario Kart 8 Deluxe {2017.04.28} – 16.532 / 819.004
10./00. [PS4] Dragon Quest X: 5,000 Year Journey to a Faraway Hometown Online {2017.11.16} – 13.657 / NEW
11./12. [NSW] The Legend of Zelda: Breath of the Wild # {2017.03.03} – 7.004 / 641.853
12./18. [NSW] Pokken Tournament DX {2017.09.22} – 6.642 / 122.333
13./08. [3DS] Girls Mode 4 {2017.11.02} – 6.523 / 48.349
14./04. [PS4] Need for Speed Payback {2017.11.10} – 6.440 / 27.404
15./07. [PS4] ARK: Survival Evolved {2017.10.26} – 6.178 / 109.978
16./06. [PS4] Assassin’s Creed Origins {2017.10.27} – 5.593 / 88.336
17./13. [PS4] Gran Turismo Sport # {2017.10.19} – 5.063 / 187.503
18./09. [PS4] .hack//G.U. Last Recode # {2017.11.01} – 3.738 / 72.214
19./20. [3DS] Animal Crossing: New Leaf Amiibo+ {2016.11.23} – 3.444 / 270.765
20./00. [PS4] The Sims 4 # {2017.11.14} – 3.428 / NEW

Top 20 

PS4 – 9
NSW – 6
3DS – 4
WIU – 1



|System |  This Week |  Last Week |  Last Year |     YTD    |  Last YTD  |     LTD     |
|  NSW  |     86.999 |     79.958 |            |  2.252.328 |            |  2.252.328  |
|  3DS  |     43.480 |     19.369 |    107.631 |  1.372.373 |  1.334.965 | 23.533.114  |
|  PS4  |     26.302 |     26.058 |     38.026 |  1.471.814 |  1.191.150 |  5.480.133  |
|  PSV  |      3.090 |      3.210 |      9.191 |    293.179 |    676.103 |  5.736.246  |
|  XB1  |        247 |      1.465 |        186 |      8.071 |      6.490 |     83.654  |
|  PS3  |         46 |         41 |        625 |     19.919 |     56.347 | 10.469.706  |
|  WIU  |         43 |         36 |      3.251 |     15.500 |    263.647 |  3.328.708  |
|  ALL  |    160.207 |    130.137 |    158.910 |  5.433.184 |  3.528.702 | 50.883.889  | 



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FIFA 18 Feels Like a Free-To-Play Game



I know that you probably had it with EA and their bad business policy but I feel that this is an issue that has to be addressed. I was a big fan of this title since the PS One days. When EA started adding player packs and FUT it felt like a money grab to me and I stopped buying their games. Came back after a few years later and saw a lot of changes… for the worst.

If you are unfamiliar with FIFA Ultimate Team, it is a mode where you start with a crappy team, earn cash by playing games, spend that cash on packs or on the transfer market to build a better squad, rinse and repeat. Sounds a bit grindy? Well, it is. Not only that, it’s exhausting and frustrating because there are people who spent real money to skip this part. Chances are that your 70 rating squad will be up against an 85 rating squad in the 10th division just because that someone bought a more expensive version of the game where he got Ronaldo on a loan and a bunch of FIFA points that he spent on gold player packs. Skills don’t usually help in these situations.

Another thing that really bothered me is the draft mode. I remember reading about it when it was introduced to FIFA and it was an idea I really loved. You choose a formation, click on a position and get a bunch of random players to choose for that position. RNG is strong in this one and I think it would be very fun to play. Why did I say “would be”? Because I can’t freaking play it! I bought a $60 game that has a game mode I am not allowed to play just yet. It costs 15,000 coins to play it. Really EA? Couldn’t you at least give us one free ride? Does a fully priced game have to be all about grinding?

To put this into perspective, you will need to play at least 30 games to make this much coins. Then you will have the toughest decision of them all. Buy a gold player pack or have some fun with draft mode? Either of them can bring you more money or get you back to zero. Yes, it’s just like gambling, I know.

I will skip the input lag issues, matchmaking problems, and all that stuff. If you want to get more info on that the Daily Mail has you covered. What I want to talk about here is this pay-to-win system that has evolved over the years. I, as a player who came back 5 or 6 years later, feel so inferior on the field because everyone has a better team than me.

Before I propose a fix for this game I want to mention one more interesting detail that has been around since the first FUT mode – contracts. When you buy a player from the transfer market he has a certain amount of games that he can play for your club until his contract has ended. Of course, you can buy more contracts on the market with real or fake money. Complete nonsense!

What I would like to do is to propose some fixes for EA before we all stop playing their games that are getting worse and worse. First of all, rethink everything that you are doing with FUT. We already gave you $60 or $80 for the game. Do you really expect us to be complete brainless morons and grind for in-game currency for days just so we can buy an 80 rating player that has decent pace? I don’t think so. Either give some free gold packs to get us started or remove the mode completely.

Match bonuses are insanely low. If you lose a match you will be getting about 350-400 coins. A win will probably get you a 100 more. If you have a streak of bad luck and end up playing against people who spent real money on players you will probably end up losing. Even if you win you won’t feel good about it because another one with Ronaldo up front is about to appear very soon. This could be easily fixed with bigger rewards based on the rating difference between teams. If you beat a team that has 10 or 20 rating more than you I think that you deserve 1K coins on top of your regular reward, don’t you think?

Remember when EA thought that free to play model is the next big thing and they went all out with FIFA world, NFS world and more F2P titles? Back in the day all of this made sense. You get a game for free and it’s up to you if you want to pay or grind for players. Cash was easier to obtain and it wasn’t a mission impossible to obtain superstar players. But then someone at EA probably said “why don’t we keep charging for games but keep this same model?” and they all went “what a wonderful idea…”. Please try to understand that FIFA 18 isn’t a free game, we paid 60 freaking dollars for it!!!

Here is the most important thing you guys need to do at EA. Have one of your workers start playing FUT, give him as much time he needs and report back to us when he has a decent 85-90 rating team. Tell us how long did it take? Was it fun for him? Did he feel great when pay-to-win players pounded him all day long until he bought a few normal players that can compete with them? Maybe then you will understand that your game isn’t fun at all.

If you are thinking about buying this game, please don’t. This is a broken system and the most greedy scheme I ever saw. A $60 game never felt more like a F2P title. It is time consuming, frustrating and boring. You will have no fun playing it unless you enjoy playing FUT VS AI on Amateur difficulty. Everything above that is badly scripted but that is a story for a different time.

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