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Cuphead Review – A Masterpiece That Will Make You Hate Yourself


Why are we so late with the Cuphead review? If you get your hands on Cuphead in the near future you will understand. This game is made to crush your hopes and dreams, to show you how bad at gaming you really are before it lets you pass to the next boss fight, that’s what Cuphead is.

I know there are a lot of reviews out there that claimed Cuphead isn’t as hard as people are saying, check their gameplay, they were playing the game on easy mode so please stay away from me with their bs. The tutorial is rather easy though. Cuphead is as hard as it gets and I love it because of that. After defeating the first 2 bosses I felt like I’m the guy that will beat this game in 5 hours and debunk all these “Dark Souls of anything” myths, but Cuphead hit back. The game was just getting warmed up and I wasn’t prepared.


Difficulty Is Constantly Scaling

The difficulty scaling is so perfectly done I was impressed, to say the least. Every boss fight was a new and harder challenge that tests your reflexes and your nerves. Friendly advice: if you are playing this game on PC, use a controller. The game is even harder to play on a keyboard and it really feels like it was made for a controller. The boss fights will keep you on the edge of your seat for the whole time. Every boss is unique, some can be defeated with only one or two types of shooting, some will require patience and timing. As I said, it gets harder every time.


There Is No OP Ability In The Game

When I started to play I went to the shop and bought the “chaser shooting” ability. I was going through the first level like a hot knife through butter, it was so easy that I had an impression that this game can’t be that hard if you have homing projectiles that will kill your enemies before they even show up. Boy, was I wrong… The guys from MDHR thought of everything, and they have a lot of creative ways to sabotage your “chaser” shooting plan. It’s really surprising how every single upgrade is so well balanced. You can get an extra hitpoint but will cause less damage, you can be invisible while dashing but will have to time it just right…


The Dialogue

There is none. Well, there technically is but not that much. The story is so good and clear that you don’t need any more explanation for it. Just follow the map and make your way to the devil, that’s it. Most of the encounters on your journey will be explanations for some levels that you might need. Who needs a dialogue after throwing their controller on the floor a couple of times? These guys thought of everything!


Hitboxes and Boss Design

I know that the game is mega popular right now, all those sold copies and all those players but I also know that a lot of those people have no idea that the game was hand drawn. Every single detail in this game was hand drawn and they did a hell of a job. The bosses don’t say much, most of the time it’s some jibberish that you won’t even understand but you will know what they wanted to say. Even when you die 20 times in a row you will still want to play because the boss is designed in a way to keep you entertained before, during and after the fight. There is one thing that really got my attention and that’s the hitboxes in this game. I don’t know if you ever experienced perfection but if there is such a thing then the hitboxes in Cuphead are the definition of it.


The Game Is Not Comparable

Cuphead is very unique, in every possible way. The game can’t be compared to anything out there, the closest you will get is probably Metal Slug and Contra but Cuphead is so much more than that. The art, the difficulty, the feeling when you play the game… It’s simply incomparable. Cuphead is the first of its kind and we should accept it as is.

Final Verdict

Since 2014 I was patiently waiting and waiting… Cuphead got my interest since it was announced and now I know why. The game gave me everything that I wanted, the unique art style, the insanely fun and hard gameplay, the nerve-wracking gameplay that will leave scars on my soul for the rest of my life and most importantly, it showed me that we all suck at games when they are created properly. There are no in-game purchases, no pre-alphas, pre-betas, early access, season passes, no microtransactions…. Are you taking notes 2K and the rest of the blood-sucking pricks? We forgot to appreciate this, it’s how games were made and how games are supposed to be made. For $20 I got a complete, finished, polished game that is a true masterpiece. In the year 2017 when everyone is trying to rip us off with “cosmetics” and loot boxes, MDHR just slapped them all in the face and said, “here, this is how you should do it dumb-dumbs”.

When we started this website I made a rule for my self, that rule is that only one game can be a true masterpiece and get a 10/10. I thought that I will have to wait for a long time for such a game but Cuphead proved the opposite. This will be the only game that I will ever rate as a perfect






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