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Assassin’s Creed Origins features Discovery Tour



Assassin’s Creed Origins Discovery Tour has just been announced by Ubisoft on Twitter. Their product marketing manager announced this by posting this Tweet.


The discovery mode will be a free roam experience with no combat.



Today, Ubisoft announced that a new game mode is coming to Assassin’s Creed Origins, called Discovery Tour by Assassin’s Creed: Ancient Egypt, which will allow players to explore Ancient Egypt and learn about its history from guided tours. Discovery Tour will be a free update for all Assassin’s Creed Origins owners available in early 2018.

In this dedicated mode, players can free roam the entire interactive 3D recreation of Ancient Egypt in Assassin’s Creed Origins, free of combat, storyline or time constraints. From Alexandria to Memphis, the Nile Delta to the Great Sand Sea, the Giza plateau to the Faiyum Oasis, players can immerse themselves like never before in the rich history of Ancient Egypt. Discovery Tour will offer dozens of guided tours curated by historians and Egyptologists, each with a focus on a different aspect of Ptolemaic Egypt, such as the Great Pyramids, mummification or the life of Cleopatra.

From the beginning, the Assassin’s Creed franchise has always explored pivotal moments in history, from the Third Crusade to the Italian Renaissance, and this year Ancient Egypt, said Jean Guesdon, creative director of Assassin’s Creed Origins. It’s a dream come true for us to offer Discovery Tour by Assassin’s Creed: Ancient Egypt, an educational mode built specifically for people to learn more about the incredible history of Ancient Egypt through the interactive experience made possible via a video game.

Q&A with creative director Jean Guesdon

What is the Discovery Tour by Assassin’s Creed : Ancient Egypt ?
The Discovery Tour by Assassin’s Creed : Ancient Egypt is a dedicated mode of the game that lets visitors free roam the beautiful world of Egypt to learn more about its History and daily life thanks to guided tours. It is a world to discover and explore, a world free of conflict, time pressure or gameplay constraints, where combats, storyline, and quests are not active. This way, everyone, from players to history-enthusiasts & visitors can discover Ancient Egypt at their own pace or embark on guided tours curated by historians and Egyptologists.

How did you come up with this idea? Why?
This is a dream that we’ve had for a very longtime and we were lucky that our top management totally supported us on that initiative. We think that the massive amount of work and dedication that we’ve put on recreating Ancient Egypt should be shared with the maximum number of people. We have crafted an open world environment in which you can move and interact with a lot of things. For us this is a very interesting avenue when it comes to bringing academic information about a time period. We gave the team the following guidelines: “a teacher should not fear to bring this special mode in his classroom allowing students to immerse themselves in Ancient Egypt and learn more about it in a ve ry interactive way”.

How did you create it? 
(Maxime Durand, historian)
Many of our design ideas came from participating in various educational conferences. We wanted to understand what were the needs and realities of students and teachers so we could find the best solutions to support them. This is how we understood that our tours should not last more than twenty minutes. This also has affected the choice of the subjects of our tours. We have chosen dozens of tours that could cover school learning topics and that we could visit in the game’s universe. For instance, daily lives of ancient Egyptians are experienced through the game’s reconstitution; like the steps and aspects of the cultivation of wheat. This freedom to visit the 3D world really makes the Discovery Tour stand out in terms of experience. While we were inspired to build this mode for students to learn about Ancient Egypt, these tours are made to be accessible for everyone and their rhythm is not rhetoric, but entertaining.
Once our design was done, we reached out to several Egyptologists who are experts in the different fields we are covering, such as Perrine Poiron who is a specialist of hieroglyphics, dialects and politics. They helped us in the structure and writing of each tour.
Then the tours are also supported with pictures and images; mostly artefacts from museums that help to exemplify further what we want to teach and that also serve as a reminder of more traditional ways of learning about Egypt. We also were lucky to work with Jean-Claude Golvin, a renowned architect, archeologist and painter, who created many specific watercolor images for us. Based on archeological research and historical data, he recreated many sites like Memphis and Alexandria with many insightful details.
On the production side, the biggest challenge was to produce this mode in parallel to the game itself, with compatible systems and tools. We had to make custom UI (user interface) and camera tools specific to this new experience of guided tours.

What is the content? How many tours do you have?
The The Discovery Tour by Assassin’s Creed : Ancient Egypt will allow visitors to roam and explore the entire world of Egypt that was recreated in Assassin’s Creed Origins. From Alexandria to Memphis, from the Nile Delta to the Sand Sea, from The Giza plateau to the Faiyum Oasis, visitors will be immersed like never before in Ancient Egypt. In addition to the “free roaming experience”, the The Discovery Tour by Assassin’s Creed : Ancient Egypt will also offer guided tours that focus on different aspects of that time period (the Great Pyramids, the mummification, Cleopatra, Temples and priests, Daily life etc) and also a little about the science of Egyptology and how the team integrated this into the immersive world. Like in a museum, each tour will be composed of several stops (e.g.: the different states of the mummification process) that will bring information on each specific subject. Tours have been curated by specialists that helped us bring a more academic knowledge to the experience. It will be possible to explore Egypt with several different avatars, which will mostly be unlocked by the completion of tours.

What experience did you want to offer with the Discovery Tour?
With the The Discovery Tour by Assassin’s Creed : Ancient Egypt we want people to have the chance to visit a long lost world. We want them to be immersed and amazed by the variety and the beauty of this country in that time period. Ptolemaic Egypt is not a very well know era as it is often eclipsed by the Old or New Kingdom periods in the public’s mind.
Our visitors will be able to take their time and enjoy the most accurate 3D interactive reconstruction of Ancient Egypt ever made in a very accessible way (controls are super easy) and take part in interactive guided tours to learn more about this incredible place and time. We really want to give the chance to everyone interested in Ancient Egypt to enjoy the beauty of it and realize that video games can be a source of inspiring knowledge.

What’s the position of video games in culture/ education in your opinion?
I think that videogames as an education medium are only in their infancy. The medium (interactive, multi-stimuli) can be used much more than solely for entertainment. The fact that it’s an interactive experience has a huge impact on what can be transmitted and the quality of knowledge acquisition. We already see teachers using Assassin’s Creed in their classrooms to teach History and some governments are looking closely at how video games can be used for educational purposes. The educational potential of video games is huge.

Can we learn History with video games?
Video games can convey a lot of things including historical knowledge but it is not their role to “teach”. You can learn in games but games (as they are today) can’t teach on their own. They can be used as educational tools by professional teachers but unless we create a dedicated “teaching experience” (which is the intention with the The Discovery Tour by Assassin’s Creed : Ancient Egypt ) they shouldn’t be considered as academic sources.

Do you think the The Discovery Tour by Assassin’s Creed : Ancient Egypt could be used as a tool for teachers, schools & universities?
I hope it will. For several years now, we have been receiving testimonies from teachers who tell us they’re recording “safe for school” videos of our games to create their own educational material. This time, not only will they not have to fear to show the content of this unique mode to their students but it comes with additional academic information curated by historians and Egyptologists.

Do you think this type of tool can also be a way to travel?
When we create a big open world like Ancient Egypt the notion of “escapism” or “virtual tourism” is always floating around. We want visitors in the case of the The Discovery Tour by Assassin’s Creed : Ancient Egypt to feel immersed and enjoy their journey in this vast and beautiful world. If we push further I do think that virtual tourism to real historical (or fictitious) world locations can become something that some people might like.

Can it be a tool or a way to preserve and protect cultural heritages from oblivion? 
Programs of virtualization and 3D scanning of existing artifacts are now part of most major museums’ mandate. Growing collaboration between mainstream creations like videogames and established academic institutions might be a good way to publicize and keep alive some heritages.

At last, is this the future of the Assassin’s Creed franchise? How do you see the future of the brand?

For the 10th anniversary of the Assassin’s Creed franchise, we felt that it was the perfect timing to come up with something that a lot of people have been expecting for a long time. For several years the AC franchise has been exploring pivotal moments of human history and we think that a dedicated mode focusing on this historical aspect would appeal to a lot of people. The seriousness with which the AC teams are considering History allows us to give access to the tremendous amount of work put in the recreation of Ancient Egypt. As for the future, The Discovery Tour by Assassin’s Creed : Ancient Egypt does not have the vocation of replacing the original Assassin’s Creed experience but rather to be a meaningful addition to it.

Do you intend to develop more tours, more content in this Discovery Tour or for next episodes? 
Currently our focus is to deliver a very good and solid first iteration. We hope people will realize the potential, appeal and benefits of such a concept.
When and on which platform the The Discovery Tour by Assassin’s Creed : Ancient Egypt will be available The Discovery Tour will be available to anyone who has purchased Assassin’s Creed Origins on consoles and PC through a free update early 2018. The mode will be available in the following languages: English, French, Italian, German and Spanish.





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15 Things You Never Knew About Game of Thrones




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The Night King –

Game of Thrones has finally returned to our screens with season seven premiering to huge praise from fans and critics alike. So, it’s safe to say that being obsessed with Westeros will be quite common for the next seven weeks, so let us help you with that. Here are 15 things you never knew about Game of Thrones.

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Media Create Sales: Week 46, 2017 (Nov 13 – Nov 19)



New media create sales sees Pokemon Ultra Sun / Ultra Moon topping the charts. Super Mario Oddysey is in third place and the boycotted EA game, Star Wars Battlefront 2 is in fourth with 38.769 units sold.

01./00. [3DS] Pokemon Ultra Sun / Ultra Moon {2017.11.17} – 667.439 / NEW
02./00. [3DS] Pokemon Ultra Sun / Ultra Moon Dual Pack {Pokemon Ultra Sun \\ Pokemon Ultra Moon} {2017.11.17} – 247.782 / NEW
03./01. [NSW] Super Mario Odyssey # (Nintendo) {2017.10.27} – 62.024 / 714.308
04./00. [PS4] Star Wars Battlefront II {2017.11.14} – 38.769 / NEW
05./02. [PS4] Call of Duty: World War II # {2017.11.03} – 34.116 / 269.483
06./03. [NSW] Splatoon 2 {2017.07.21} – 25.118 / 1.343.255
07./00. [WIU] Dragon Quest X: 5,000 Year Journey to a Faraway Hometown Online {2017.11.16} – 24.836 / NEW
08./00. [NSW] Dragon Quest X: 5,000 Year Journey to a Faraway Hometown Online {2017.11.16} – 18.444 / NEW
09./05. [NSW] Mario Kart 8 Deluxe {2017.04.28} – 16.532 / 819.004
10./00. [PS4] Dragon Quest X: 5,000 Year Journey to a Faraway Hometown Online {2017.11.16} – 13.657 / NEW
11./12. [NSW] The Legend of Zelda: Breath of the Wild # {2017.03.03} – 7.004 / 641.853
12./18. [NSW] Pokken Tournament DX {2017.09.22} – 6.642 / 122.333
13./08. [3DS] Girls Mode 4 {2017.11.02} – 6.523 / 48.349
14./04. [PS4] Need for Speed Payback {2017.11.10} – 6.440 / 27.404
15./07. [PS4] ARK: Survival Evolved {2017.10.26} – 6.178 / 109.978
16./06. [PS4] Assassin’s Creed Origins {2017.10.27} – 5.593 / 88.336
17./13. [PS4] Gran Turismo Sport # {2017.10.19} – 5.063 / 187.503
18./09. [PS4] .hack//G.U. Last Recode # {2017.11.01} – 3.738 / 72.214
19./20. [3DS] Animal Crossing: New Leaf Amiibo+ {2016.11.23} – 3.444 / 270.765
20./00. [PS4] The Sims 4 # {2017.11.14} – 3.428 / NEW

Top 20 

PS4 – 9
NSW – 6
3DS – 4
WIU – 1



|System |  This Week |  Last Week |  Last Year |     YTD    |  Last YTD  |     LTD     |
|  NSW  |     86.999 |     79.958 |            |  2.252.328 |            |  2.252.328  |
|  3DS  |     43.480 |     19.369 |    107.631 |  1.372.373 |  1.334.965 | 23.533.114  |
|  PS4  |     26.302 |     26.058 |     38.026 |  1.471.814 |  1.191.150 |  5.480.133  |
|  PSV  |      3.090 |      3.210 |      9.191 |    293.179 |    676.103 |  5.736.246  |
|  XB1  |        247 |      1.465 |        186 |      8.071 |      6.490 |     83.654  |
|  PS3  |         46 |         41 |        625 |     19.919 |     56.347 | 10.469.706  |
|  WIU  |         43 |         36 |      3.251 |     15.500 |    263.647 |  3.328.708  |
|  ALL  |    160.207 |    130.137 |    158.910 |  5.433.184 |  3.528.702 | 50.883.889  | 



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FIFA 18 Feels Like a Free-To-Play Game



I know that you probably had it with EA and their bad business policy but I feel that this is an issue that has to be addressed. I was a big fan of this title since the PS One days. When EA started adding player packs and FUT it felt like a money grab to me and I stopped buying their games. Came back after a few years later and saw a lot of changes… for the worst.

If you are unfamiliar with FIFA Ultimate Team, it is a mode where you start with a crappy team, earn cash by playing games, spend that cash on packs or on the transfer market to build a better squad, rinse and repeat. Sounds a bit grindy? Well, it is. Not only that, it’s exhausting and frustrating because there are people who spent real money to skip this part. Chances are that your 70 rating squad will be up against an 85 rating squad in the 10th division just because that someone bought a more expensive version of the game where he got Ronaldo on a loan and a bunch of FIFA points that he spent on gold player packs. Skills don’t usually help in these situations.

Another thing that really bothered me is the draft mode. I remember reading about it when it was introduced to FIFA and it was an idea I really loved. You choose a formation, click on a position and get a bunch of random players to choose for that position. RNG is strong in this one and I think it would be very fun to play. Why did I say “would be”? Because I can’t freaking play it! I bought a $60 game that has a game mode I am not allowed to play just yet. It costs 15,000 coins to play it. Really EA? Couldn’t you at least give us one free ride? Does a fully priced game have to be all about grinding?

To put this into perspective, you will need to play at least 30 games to make this much coins. Then you will have the toughest decision of them all. Buy a gold player pack or have some fun with draft mode? Either of them can bring you more money or get you back to zero. Yes, it’s just like gambling, I know.

I will skip the input lag issues, matchmaking problems, and all that stuff. If you want to get more info on that the Daily Mail has you covered. What I want to talk about here is this pay-to-win system that has evolved over the years. I, as a player who came back 5 or 6 years later, feel so inferior on the field because everyone has a better team than me.

Before I propose a fix for this game I want to mention one more interesting detail that has been around since the first FUT mode – contracts. When you buy a player from the transfer market he has a certain amount of games that he can play for your club until his contract has ended. Of course, you can buy more contracts on the market with real or fake money. Complete nonsense!

What I would like to do is to propose some fixes for EA before we all stop playing their games that are getting worse and worse. First of all, rethink everything that you are doing with FUT. We already gave you $60 or $80 for the game. Do you really expect us to be complete brainless morons and grind for in-game currency for days just so we can buy an 80 rating player that has decent pace? I don’t think so. Either give some free gold packs to get us started or remove the mode completely.

Match bonuses are insanely low. If you lose a match you will be getting about 350-400 coins. A win will probably get you a 100 more. If you have a streak of bad luck and end up playing against people who spent real money on players you will probably end up losing. Even if you win you won’t feel good about it because another one with Ronaldo up front is about to appear very soon. This could be easily fixed with bigger rewards based on the rating difference between teams. If you beat a team that has 10 or 20 rating more than you I think that you deserve 1K coins on top of your regular reward, don’t you think?

Remember when EA thought that free to play model is the next big thing and they went all out with FIFA world, NFS world and more F2P titles? Back in the day all of this made sense. You get a game for free and it’s up to you if you want to pay or grind for players. Cash was easier to obtain and it wasn’t a mission impossible to obtain superstar players. But then someone at EA probably said “why don’t we keep charging for games but keep this same model?” and they all went “what a wonderful idea…”. Please try to understand that FIFA 18 isn’t a free game, we paid 60 freaking dollars for it!!!

Here is the most important thing you guys need to do at EA. Have one of your workers start playing FUT, give him as much time he needs and report back to us when he has a decent 85-90 rating team. Tell us how long did it take? Was it fun for him? Did he feel great when pay-to-win players pounded him all day long until he bought a few normal players that can compete with them? Maybe then you will understand that your game isn’t fun at all.

If you are thinking about buying this game, please don’t. This is a broken system and the most greedy scheme I ever saw. A $60 game never felt more like a F2P title. It is time consuming, frustrating and boring. You will have no fun playing it unless you enjoy playing FUT VS AI on Amateur difficulty. Everything above that is badly scripted but that is a story for a different time.

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