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Overwatch VS Paladins – Let’s End The Debate.

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After many accusations that Paladins is an Overwatch clone and a rip off Hi-Rez studios reacted with a very long and detailed Reddit post. It’s titled “A Brief History of Paladins – as a response to ‘copy/clone’ allegations.” We broke that post down to talking points and decided to snoop around in order to get the facts straight and end this debate once and for all.

First of all, Hi-Rez mentions Global Agenda, a class based Shooter/MMO game.  Now just the fact that it is an MMO game will remove it from this discussion because both Paladins and Overwatch aren’t MMO games. Yes, they mentioned some weapon designs and ideas there but that can all be easily dismissed.

In Paladins (code name Chaos) pre-production, we experimented with both the Global Agenda Sci-Fi theme and the Aurum Fantasy theme. After a lot of testing, the project team decided to go with the Fantasy theme. Overwatch was announced. We were shocked and not sure what direction to take. We were already so far along with Paladins, but we didn’t want to compete directly against Blizzard. “

Again, if you are familiar with the mentioned games you will know that they are both not even close to an arena shooter so nothing to take out of that.

When talking about the hook and pull mechanic they used this video to show how many other games have the same ability and that it’s very common. Yes, we agree on that but it still doesn’t justify the fact that it looks exactly the same in Overwatch and Paladins.

Abilities in general

From the post :

  • Overwatch has about 100 abilities, Paladins has about 85 abilities so far
  • Most of the Paladin’s abilities can be found in Global Agenda, a game we made 10 years ago (some abilities are from Tribes and Smite)
  • About 42 Abilities are very similar between Overwatch and Paladins, 36 of these abilities were previously in Global Agenda or Tribes Ascend, 6 abilities were seen in Overwatch before Paladins.
  • Almost every ability in Overwatch can be found in an earlier FPS game
  • Given the popularity and marketing of Overwatch many people don’t even realize that some classes like Ruckus (Mech) were playable in Paladins before similar Overwatch class abilities were shown.

First point – You can’t compare the number of abilities because Paladins has fewer champions than Overwatch.

Second point – We have to agree on that one but they should also mention that those same abilities could be found in games that came out before Tribes, Smite and GA.

Third point – The 42 abilities mentioned are exactly the same, not similar. Yes, they were in Hi-Rez games but in a different shape, now they are reshaped to look exactly like Overwatch.

Fourth point – This claim is true but not fairly stated because the same can apply to any Hi-Rez game.

Fifth point – We have to agree on this one.

Core mechanics

  • Multiple classes
  • Ultimates per class that build up
  • Combination of Shooter with unique class abilities
  • Game modes for Payload, Capture, KotH
  • Class structure with Tanks, Support, Defense, Attack
  • Skins, Emotes
  • Account/class leveling

This shouldn’t even be mentioned. We can find these mechanics in tons of previous games so both Paladins and Overwatch can be blamed for using these same mechanics, but no one does because it’s standard in most online games today.

Here is some pre-alpha test footage for 2012 Aurum (Paladins predecessor):

Now this is an interesting part. Looking a the alpha models you can see that they look like the characters used in Paladins right now but we can’t see any abilities. Fernando’s shield was mentioned but it isn’t even close to the model shown in the pre-alpha. It’s the same with all other champions.  Yes, Hi-Rez had original ideas but instead of using those ideas they just took some abilities seen in Overwatch and implemented them into Paladins.

From a neutral point of view, we can all agree that these facts stated by Hi-Rez prove almost nothing. But also, looking at the pre-alpha Ruckus & Bolt gameplay we can even say that Blizzard stole the idea because D.Va wasn’t shown in Overwatch then.

The debate here went in the wrong direction. Why? Because the whole arena shooter idea didn’t come from Blizzard nor from Hi-Rez. From our point of view, Team Fortress was an inspiration for both of these games. Let’s not forget that Team Fortress 2 came out in 2007 and it can be used as an example. Now, 8 years later we have two arena shooters using almost the exact same concept and no one even mentions where it all started. Whoever thinks that Blizzard has some crazy original ideas is wrong. They just know how to repolish, repack and market a good idea to make it better and more profitable. On the other hand, Hi-Rez went balls deep with SMITE, creating the first third person MOBA.  It was a risk that Blizzard will never take.

All of this brings us to the following conclusions:

  • Hi-Rez did take a lot of ability ideas from Overwatch, that’s a fact. The ultimates are the only ones that are completely different (for now).
  • Overwatch is not an original concept.
  • The facts brought out by Hi-Rez prove close to nothing.
  • Bandwagon games existed before, exist now and will always exist. No one says that Hi-Rez didn’t plan Paladins before they even heard about Overwatch but the fact remains that Overwatch reshaped Paladins into its current form.

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Media Create Sales: Week 46, 2017 (Nov 13 – Nov 19)

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New media create sales sees Pokemon Ultra Sun / Ultra Moon topping the charts. Super Mario Oddysey is in third place and the boycotted EA game, Star Wars Battlefront 2 is in fourth with 38.769 units sold.

01./00. [3DS] Pokemon Ultra Sun / Ultra Moon {2017.11.17} – 667.439 / NEW
02./00. [3DS] Pokemon Ultra Sun / Ultra Moon Dual Pack {Pokemon Ultra Sun \\ Pokemon Ultra Moon} {2017.11.17} – 247.782 / NEW
03./01. [NSW] Super Mario Odyssey # (Nintendo) {2017.10.27} – 62.024 / 714.308
04./00. [PS4] Star Wars Battlefront II {2017.11.14} – 38.769 / NEW
05./02. [PS4] Call of Duty: World War II # {2017.11.03} – 34.116 / 269.483
06./03. [NSW] Splatoon 2 {2017.07.21} – 25.118 / 1.343.255
07./00. [WIU] Dragon Quest X: 5,000 Year Journey to a Faraway Hometown Online {2017.11.16} – 24.836 / NEW
08./00. [NSW] Dragon Quest X: 5,000 Year Journey to a Faraway Hometown Online {2017.11.16} – 18.444 / NEW
09./05. [NSW] Mario Kart 8 Deluxe {2017.04.28} – 16.532 / 819.004
10./00. [PS4] Dragon Quest X: 5,000 Year Journey to a Faraway Hometown Online {2017.11.16} – 13.657 / NEW
11./12. [NSW] The Legend of Zelda: Breath of the Wild # {2017.03.03} – 7.004 / 641.853
12./18. [NSW] Pokken Tournament DX {2017.09.22} – 6.642 / 122.333
13./08. [3DS] Girls Mode 4 {2017.11.02} – 6.523 / 48.349
14./04. [PS4] Need for Speed Payback {2017.11.10} – 6.440 / 27.404
15./07. [PS4] ARK: Survival Evolved {2017.10.26} – 6.178 / 109.978
16./06. [PS4] Assassin’s Creed Origins {2017.10.27} – 5.593 / 88.336
17./13. [PS4] Gran Turismo Sport # {2017.10.19} – 5.063 / 187.503
18./09. [PS4] .hack//G.U. Last Recode # {2017.11.01} – 3.738 / 72.214
19./20. [3DS] Animal Crossing: New Leaf Amiibo+ {2016.11.23} – 3.444 / 270.765
20./00. [PS4] The Sims 4 # {2017.11.14} – 3.428 / NEW

Top 20 

PS4 – 9
NSW – 6
3DS – 4
WIU – 1

HARDWARE

Code:

+-------+------------+------------+------------+------------+------------+-------------+
|System |  This Week |  Last Week |  Last Year |     YTD    |  Last YTD  |     LTD     |
+-------+------------+------------+------------+------------+------------+-------------+
|  NSW  |     86.999 |     79.958 |            |  2.252.328 |            |  2.252.328  |
|  3DS  |     43.480 |     19.369 |    107.631 |  1.372.373 |  1.334.965 | 23.533.114  |
|  PS4  |     26.302 |     26.058 |     38.026 |  1.471.814 |  1.191.150 |  5.480.133  |
|  PSV  |      3.090 |      3.210 |      9.191 |    293.179 |    676.103 |  5.736.246  |
|  XB1  |        247 |      1.465 |        186 |      8.071 |      6.490 |     83.654  |
|  PS3  |         46 |         41 |        625 |     19.919 |     56.347 | 10.469.706  |
|  WIU  |         43 |         36 |      3.251 |     15.500 |    263.647 |  3.328.708  |
+-------+------------+------------+------------+------------+------------+-------------+
|  ALL  |    160.207 |    130.137 |    158.910 |  5.433.184 |  3.528.702 | 50.883.889  | 
+-------+------------+------------+------------+------------+------------+-------------+

 

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FIFA 18 Feels Like a Free-To-Play Game

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I know that you probably had it with EA and their bad business policy but I feel that this is an issue that has to be addressed. I was a big fan of this title since the PS One days. When EA started adding player packs and FUT it felt like a money grab to me and I stopped buying their games. Came back after a few years later and saw a lot of changes… for the worst.

If you are unfamiliar with FIFA Ultimate Team, it is a mode where you start with a crappy team, earn cash by playing games, spend that cash on packs or on the transfer market to build a better squad, rinse and repeat. Sounds a bit grindy? Well, it is. Not only that, it’s exhausting and frustrating because there are people who spent real money to skip this part. Chances are that your 70 rating squad will be up against an 85 rating squad in the 10th division just because that someone bought a more expensive version of the game where he got Ronaldo on a loan and a bunch of FIFA points that he spent on gold player packs. Skills don’t usually help in these situations.

Another thing that really bothered me is the draft mode. I remember reading about it when it was introduced to FIFA and it was an idea I really loved. You choose a formation, click on a position and get a bunch of random players to choose for that position. RNG is strong in this one and I think it would be very fun to play. Why did I say “would be”? Because I can’t freaking play it! I bought a $60 game that has a game mode I am not allowed to play just yet. It costs 15,000 coins to play it. Really EA? Couldn’t you at least give us one free ride? Does a fully priced game have to be all about grinding?

To put this into perspective, you will need to play at least 30 games to make this much coins. Then you will have the toughest decision of them all. Buy a gold player pack or have some fun with draft mode? Either of them can bring you more money or get you back to zero. Yes, it’s just like gambling, I know.

I will skip the input lag issues, matchmaking problems, and all that stuff. If you want to get more info on that the Daily Mail has you covered. What I want to talk about here is this pay-to-win system that has evolved over the years. I, as a player who came back 5 or 6 years later, feel so inferior on the field because everyone has a better team than me.

Before I propose a fix for this game I want to mention one more interesting detail that has been around since the first FUT mode – contracts. When you buy a player from the transfer market he has a certain amount of games that he can play for your club until his contract has ended. Of course, you can buy more contracts on the market with real or fake money. Complete nonsense!

What I would like to do is to propose some fixes for EA before we all stop playing their games that are getting worse and worse. First of all, rethink everything that you are doing with FUT. We already gave you $60 or $80 for the game. Do you really expect us to be complete brainless morons and grind for in-game currency for days just so we can buy an 80 rating player that has decent pace? I don’t think so. Either give some free gold packs to get us started or remove the mode completely.

Match bonuses are insanely low. If you lose a match you will be getting about 350-400 coins. A win will probably get you a 100 more. If you have a streak of bad luck and end up playing against people who spent real money on players you will probably end up losing. Even if you win you won’t feel good about it because another one with Ronaldo up front is about to appear very soon. This could be easily fixed with bigger rewards based on the rating difference between teams. If you beat a team that has 10 or 20 rating more than you I think that you deserve 1K coins on top of your regular reward, don’t you think?

Remember when EA thought that free to play model is the next big thing and they went all out with FIFA world, NFS world and more F2P titles? Back in the day all of this made sense. You get a game for free and it’s up to you if you want to pay or grind for players. Cash was easier to obtain and it wasn’t a mission impossible to obtain superstar players. But then someone at EA probably said “why don’t we keep charging for games but keep this same model?” and they all went “what a wonderful idea…”. Please try to understand that FIFA 18 isn’t a free game, we paid 60 freaking dollars for it!!!

Here is the most important thing you guys need to do at EA. Have one of your workers start playing FUT, give him as much time he needs and report back to us when he has a decent 85-90 rating team. Tell us how long did it take? Was it fun for him? Did he feel great when pay-to-win players pounded him all day long until he bought a few normal players that can compete with them? Maybe then you will understand that your game isn’t fun at all.

If you are thinking about buying this game, please don’t. This is a broken system and the most greedy scheme I ever saw. A $60 game never felt more like a F2P title. It is time consuming, frustrating and boring. You will have no fun playing it unless you enjoy playing FUT VS AI on Amateur difficulty. Everything above that is badly scripted but that is a story for a different time.

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Ubisoft announced Year 3 of Tom Clancy’s Rainbow Six Siege Support and Content

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Ubisoft has confirmed year 3 of Tom Clancy’s Rainbow Six Siege Support and Content after naming ENCE the champions of the Tom Clancy’s Rainbow Six Siege Season 3 Pro League Final. Fans will have more content to look forward to along with exciting and thrilling challenges.

 

Year 3 will be structured into four Seasons including:

  • 8 new operators from the world’s highly performing CTUs
  • 2 brand new maps set in Italy and Morocco
  • 1 existing map make over with a new level design and art direction

 

The full press release reads:

This season’s two operators are specialists in biohazard situations and, on top of being playable in adversarial multiplayer, will have to face a major threat in what will be the game’s first co-op event ever, named Outbreak. This event will be playable during 4 weeks for free for Rainbow Six Siege owners. It will also feature an exclusive collection of cosmetics, available only during the time of the event.

The full reveal of Operation Chimera and Outbreak will take place in Montreal at the Six Invitational 2018. More information on Year 3 will be coming soon.

Year 3 Pass will be available for purchase on December 12th. Before then, players still have one last chance to buy the Year 2 season pass that includes not only 8 operators (Mira, Jackal, Ying, Lesion, Ela, Dokkaebi, Vigil and Zofia) but also a series of exclusive customisation items.

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